Where Pokemon Goes Wrong

Posted on Jul 25, 2016 in Design Thinking
Where Pokemon Goes Wrong

I’ve been thinking a lot about stress cases since I began reading Design for Real Life, by Eric Meyer and Sara Wachter-Boettcher. In a nutshell (that certainly won’t do the book justice – read it!), stress cases are the considerations we make for users under duress; they are the result of the worst-case scenarios that […]

Dark Matter Matters

Posted on Jun 29, 2016 in Design Thinking
Dark Matter Matters

Dark Matter was not a term in my design lexicon before Coleman Collins’ presentation at General Assembly Chicago’s Design in Motion panel, but it certainly will be now.